Samurai Sword ships from Tokyo with full tracking
Heres a practical skeleton that keeps you honest: The role buckets Mana (lands + ramp + fixing) Card flow (draw, rummage, impulse, tutors if your group likes them) Interaction (spot removal, counterspells, protection, wipes) Plan enablers (the cards that make your deck your deck) Payoffs and finishers (how you convert setup into a win) Utility (grave hate, recursion, flexible tools) The exact counts depend on your commander, curve, and pod
You will want to play strategically with A Whole New World, you might not want to play it if your opponent has two or fewer cards in hand since youll also be giving them a new grip of cards to play
Obviously theres some superfriends potential here, since this white artifact can toss one of those counters to a planeswalker when it enters