Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier

Chocobo Racetrack Rating: 5/10 The landfall deck doesnt look particularly good to me (famous last words), but it does look quite aggressive, which is at odds with a card like Chocobo Racetrack
If that is the case, a Starter Deck obviously won't give you the full potential of said synergy, but you can at least get an idea of how the gameplay feels, or whether certain cards are the building blocks you thought they were
Cutting answers is precarious as every slot is precious, and lowering the answer density, even with a powerful digging spell, meant I was falling behind more easily